Ok, I go by Ghost or Roach on Xbox 360, and I have put together a series of classes that, in my opinion are the best on CoD MW3, EVER! I will be putting up, first, what I call "Ter1 Operator" because that's what it makes you feel like when you play with this "Loadout." I don't want to keep you waiting so I'll just tell you this: I play the game with a strategy that consist of class creation that becomes a "Loadout," weapons, Proficiency, attachment(s), equipment, Perks, Death Streaks, and Strike Package. I go further by playing with certain "Loadouts" on certain levels and those are broken into three categories- Long Range to Medium, Medium Range to Short Range, lastly, CQC or "Close Quarters Combat," (Very small maps) SO with that said, here we go.
First of many I will put up over the next few days is called "Ter1 Operator" inspired by the Elite Men of all the Armed Forces of the world. These men are the epitome of "Hard Core." They live in ADS, are the stealthiest in all the world, and never get caught in the field. This class is designed to make you play, react, and feel like so, as these Elite Men are every day. Here goes.
Primary Weapon- Scar-L (ACR) w/ Kick Proficiency, Silencer Attachment
Secondary- MP9 w/ Silencer
Lethal- Throwing Knife (ANY)
Tactical- Portable Radar (ANY)
Perk1-Blind Eye Pro
Perk3-Dead Silence Pro
Death Streak- Final Stand (Juiced)
Strike Package- Specialist
Ter2-Sleight of Hand Pro
OK! Let that set in....... This class is God on MW3 and is the reason why I put this up first. I need to get this out to you, public. This class is good for any Game Mode, but, is recommended for Longe Range to Medium Range Maps ONLY. The reason why I chose these weapons and Perks, which creates the "Loadout," is because it is the best, period. I mean you could use the Type 95, but I designed this class with fully automatic fire in mind for the real Ter1 Operator, YOU. The Scar-L, or ACR, have IMPECCABLE Iron Sights and need no attachment for that. The Silencer attachment is key to keep you hidden from Enemy Portable Radar (EPR), Assassin Pro keeps you further hidden from Enemy UAV (EUAV) and allows you to be unaffected by Enemy EMP, Blind Eye makes you undetecable by Enemy Predator Missiles (EPM), Enemy Attack Helicopters (EAH), and Enemy Sentry Guns and Remote Turrets (ESG). Dead Silence is really "insult to injury," because they can't kill you with EPM, can't see you on their UAVs, and now they can't hear your footsteps; which pros, like me, listen to AT ALL TIMES. This makes it to where the enemy HAVE to have "Line of Sight" to kill you (which with flash bangs, you could cancel out). But let me tell you something my clan mate told me about Assassin Pro, you MAY NOT know about. Say EUAV goes up. You could destroy is EASY, thanks to the Pro of Blind Eye, HOWEVER, most enemies become comfortable seeing red dots on their mini-maps, as a result, making the mistake of running around corners (big no, no) or sprinting to close the gap. In this case, try NOT destroying the EUAV to catch these unsuspecting victims in your unrelenting wake. You will get your Specialist Bonus this way FASTER, trruuust me!
Ok, the "Ters" in the Specialist Strike Package. These are very, VERY, important. Ter1-Stalker Pro. This allows you to "live" in ADS after two kills, giving you the walking speed of a SMG, basically, which is SO accentual, I couldn't begin to explain how important this is, but will try. After two kills, Stalker Pro, right. From then on NEVER leave your ADS. Setting your sensitivity to NO LESS the 7 is recommended. Why is this? AR's have the moderate ADS speeds, or, how fast it takes you to ADS from "Stand By" position or from Hip Position; followed by SMG (Shotguns (SG) being the same as SMGs), Machine Pistols, then, finally, Handguns. So, with this strategy, even if an enemy has a Machine Pistol out, being that Handguns are weaker and have low ammo, low rate of fire and range, with Quick Draw, AND Pro'd Steady Aim, they stand NO CHANCE! They would have to ADS, but you already are! Ter2-Sleight of Hand Pro makes you feel like a real Ter1 Operator with increased reload speeds that are blazing fast with ARs. The Pro'd version is accentual due to the fact your toting a Machine Pistol for those times you run out of ammo for your AR, or if you walk into a building where CQC will most likely happen often. The ability to switch to your Machine Pistol in a blink of an eye is key. Without it you may as well say bye bye when running out of ammo in your AR; in this case a Handgun (.44 Mag. or Five Seven) is recommended. Ter3, finally, Scavenger. By this time you have killed six tangos and my be running light on ammo. The reason why its not in Perk 1 slot (Blind Eye Pro being there instead) is due to the fact that IF you die and respond, you never know if an EAH is in the air or the enemy is granted a PM, which happens all the time. It is MORE important to stay hidden at ALL TIMES, so being granted extra ammo is not important.
Death Streak- I bet your thinking,"Why Final Stand, That's so Nooby!" I don't care what you use, Juiced helps out well allowing you to close the gap when you spawn. To be honestly, with this "Loadout," your going to own the battle field, so, your not going to die THAT often to even worry about Death Streaks. The reason for Final Stand is in the event you ARE killed four times in a row, you'll have the chance to retaliate for the sake of your Specialist Ter's and Bones.
I hope I covered everything is this class to your understanding. I will be posting THREE MORE "Best Classes on the game, Period." really soon so if this helped you out at all, stay posted. Please, Please, PLEASE, comment back, and if you think this class sucks, give me your input because your ideas will only make me stronger. Trust, this class IS God on MW3 because I'm almost 13th Prestige, enough said.