Prototype does have co-op, just not implemented.

  • Defial
    Posts: 30
    Joined: June 15th, 2009, 2:30 am
    I was talking to my buddy on x-fire and I noticed that information dialog box said he was on a server. It had the U.S. Flag and it had an ip address next to it, stating that he was currently online playing on a server. Unfortunately I wasn't able to get a screen-shot and the server notice vanished. I believe that RE will come out with DLC that will implement co-op for the ps3 and xbox 360, and the PC will get a patch. Take my word for it, I have no reason to lie to the Prototype community. What I do know is that RE has left most of the net-code by what I have just seen on x-fire. Modders will be able to easily add a multiplayer function to the game. Take a look at what programmers did for GTA and Elder Scrolls IV.

    http://www.youtube.com/watch?v=v89sRHrB98o - Elder Scrolls Online
    http://www.youtube.com/watch?v=6kvvwosAMl4 - SA-MP

    It's only a matter of time.

    UPDATE! Found it again!
    Image

    UPDATE: If any of you know how to configure the ini, or open the developers console for prototype, I'm sure we can get co-op to work. just type connect (ip address). I'm not sure on how to do this though, if anyone is smart enough to figure it out though post here. You may need to use hamachi as well. I'm not sure if this will work, but every game uses a dev console, and one of the most basic commands for multiplayer is the "connect". If RE experimented or even played multi-player on prototype, then a dev console would be implemented, and the connect command would work.
    Last edited by Defial on June 16th, 2009, 12:03 am, edited 3 times in total.
  • User avatar
    Vholst
    Posts: 115
    Joined: May 27th, 2009, 7:31 pm
    Defial wrote:I was talking to my buddy on x-fire and I noticed that information dialog box said he was on a server. It had the U.S. Flag and it had an ip address next to it, stating that he was currently online playing on a server. Unfortunately I wasn't able to get a screen-shot and the server notice vanished. I believe that RE will come out with DLC that will implement co-op for the ps3 and xbox 360, and the PC will get a patch. Take my word for it, I have no reason to lie to the Prototype community. What I do know is that RE has left most of the net-code by what I have just seen on x-fire. Modders will be able to easily add a multiplayer function to the game. Take a look at what programmers did for GTA and Elder Scrolls IV.

    http://www.youtube.com/watch?v=v89sRHrB98o - Elder Scrolls Online
    http://www.youtube.com/watch?v=6kvvwosAMl4 - SA-MP

    It's only a matter of time.

    GTA4 does fine with multiplayer/co-op because of the way the game is structured. On a personal note, Co-Op for Prototype will make the game super easy, more fun, sure, but they'll need to find ways to add challenge so it doesn't become boring quickly. Adding a few extra enemies in a fight or increasing their HP and damage and lowering yours while taking damage doesn't count as a challenge neither ;p

    But Co-Op shouldn't be considered the saving grace. What Prototype lacks is what makes GTA4 really good, side missions. Events an Hunting for WOI, Location Marks and Hints do not count as side missions, there's nothing exciting about them, and doing the same events time and time again gets relatively frustrating.
  • Defial
    Posts: 30
    Joined: June 15th, 2009, 2:30 am
    Vholst wrote:
    Defial wrote:I was talking to my buddy on x-fire and I noticed that information dialog box said he was on a server. It had the U.S. Flag and it had an ip address next to it, stating that he was currently online playing on a server. Unfortunately I wasn't able to get a screen-shot and the server notice vanished. I believe that RE will come out with DLC that will implement co-op for the ps3 and xbox 360, and the PC will get a patch. Take my word for it, I have no reason to lie to the Prototype community. What I do know is that RE has left most of the net-code by what I have just seen on x-fire. Modders will be able to easily add a multiplayer function to the game. Take a look at what programmers did for GTA and Elder Scrolls IV.

    http://www.youtube.com/watch?v=v89sRHrB98o - Elder Scrolls Online
    http://www.youtube.com/watch?v=6kvvwosAMl4 - SA-MP

    It's only a matter of time.

    GTA4 does fine with multiplayer/co-op because of the way the game is structured. On a personal note, Co-Op for Prototype will make the game super easy, more fun, sure, but they'll need to find ways to add challenge so it doesn't become boring quickly. Adding a few extra enemies in a fight or increasing their HP and damage and lowering yours while taking damage doesn't count as a challenge neither ;p

    But Co-Op shouldn't be considered the saving grace. What Prototype lacks is what makes GTA4 really good, side missions. Events an Hunting for WOI, Location Marks and Hints do not count as side missions, there's nothing exciting about them, and doing the same events time and time again gets relatively frustrating.


    A free roaming cooperative experience would add a new layer of depth and entertainment to the game. It's missing the interactivity between the npc's and the story is lacking. It will bring what is needed to the game in my opinion. Playing the storyline with a friend would be hella fun :).
  • User avatar
    Le_protoype
    Posts: 4447
    Joined: April 29th, 2009, 1:26 pm
    Location: Dans le centre de Paris
    Weird.....but if it's true, I'm calling RadicalCannibal or Grond to be my partner right away ;)
    How did your friend get coop.....I'm curious.....
    Do not EVER summon me, it would result in dire and unforseen consequences-even for myself !
    HI FROM GOOD OL'FRANCE !
    Image
  • Defial
    Posts: 30
    Joined: June 15th, 2009, 2:30 am
    Le_protoype wrote:Weird.....but if it's true, I'm calling RadicalCannibal or Grond to be my partner right away ;)
    How did your friend get coop.....I'm curious.....

    He wasn't playing co-op, it was single player. But X-fire was showing that he was hosting a server, or he was on a server of some kind.
  • Defial
    Posts: 30
    Joined: June 15th, 2009, 2:30 am
    bump
  • User avatar
    Mineral4r7s
    Posts: 190
    Joined: June 14th, 2009, 7:29 am
    I remember the time when I was playing Jedi Knight 2 Jedi Outcast.

    In the FFA mode everyone was sitting together talking having fun, doing duels and stuff, very peaceful and nice community in the beginnings of the game. If there would be a FFA mode like in JK2 Jedi Outcast I think videos like Gmod videos are possible, roleplaying etc

    I imagine CTF to be really fun in Prototype
    Image
    You can find Prototype videos made by me below::
    http://www.youtube.com/user/Mineral4r7s
  • User avatar
    The_Prototype
    Posts: 663
    Joined: April 22nd, 2009, 7:50 pm
    nice find matey!

    we're still waiting on the release of cheats for the game. im hoping for some cool ones like Moon-gravity like in their previous game Hulk:UD.

    This information also correlates with what the head of Radical said about there once being Co-op in Prototype before they took it out.

    The way they can make co-op FUN and challenging is through the events. it would be awesome if you could race against each other, have glide competetions. see who can score the most in Kill events and each player takes a side in the war event and duke it out until one of their armies is decimated.
    Image
  • User avatar
    Sampson
    Posts: 1928
    Joined: April 23rd, 2009, 5:47 am
    No co op
    Image
  • User avatar
    ShadowBrain
    Posts: 114
    Joined: June 1st, 2009, 6:32 am
    Sampson wrote:No co op

    i still beleave that this isnt true.
  • User avatar
    Guyver
    Posts: 336
    Joined: April 22nd, 2009, 4:30 pm
    ShadowBrain wrote:
    Sampson wrote:No co op.

    I still believe that this isn't true.

    And I still believe that it is true.
    My name is Alex Mercer. I'm the reason for all this. They call me a killer, a monster, a terrorist, I'm all of these things...

    ...Now I hunt...I kill...I consume...I become. I'm gonna find out who did this to me...and I'm gonna make them pay.
  • User avatar
    Sampson
    Posts: 1928
    Joined: April 23rd, 2009, 5:47 am
    ShadowBrain wrote:
    Sampson wrote:No co op

    i still beleave that this isnt true.


    I would literally * my pants for 20 minutes straight (i would find a way) if they put co op in but I just don't think it'll be in... prove me wrong... I want it in but I don't want to build up hype for co op and then be let down.
    Image
  • User avatar
    Guyver
    Posts: 336
    Joined: April 22nd, 2009, 4:30 pm
    Yep what Sampson said...except the soiling of my pants thing.
    My name is Alex Mercer. I'm the reason for all this. They call me a killer, a monster, a terrorist, I'm all of these things...

    ...Now I hunt...I kill...I consume...I become. I'm gonna find out who did this to me...and I'm gonna make them pay.
  • slowednthrowed420
    Posts: 134
    Joined: April 24th, 2009, 11:33 am
    Guyver wrote:Yep what Sampson said...except the soiling of my pants thing.


    word....... sounds like it could happen but i don't know anything about this sorta stuff(would love to get into it though).... so i won't get my hopes up but it would save the day.... and this game needs side mission that relate or link to the main story, interactivity with the NPC's is crucial, and like gta4(everything was good in this game except the most crucial part: game-play, so therefore the game sucks * in my opinion) i thought Prototype would have multiple people you would get missions from at a time, but no.......
  • User avatar
    Duskbed
    Posts: 541
    Joined: May 8th, 2009, 2:48 pm
    Location: -NOT- in your closet.
    slowednthrowed420 wrote:
    Guyver wrote:Yep what Sampson said...except the soiling of my pants thing.


    word....... sounds like it could happen but i don't know anything about this sorta stuff(would love to get into it though).... so i won't get my hopes up but it would save the day.... and this game needs side mission that relate or link to the main story, interactivity with the NPC's is crucial, and like gta4(everything was good in this game except the most crucial part: game-play, so therefore the game sucks * in my opinion) i thought Prototype would have multiple people you would get missions from at a time, but no.......


    Agreed. I understand Radical wanted to do their own thing but it wouldn't have hurt to look at things Rockstar is doing right with their games. Take a little bit of this and that and implement it into Prototype. Whether people like it or not GTA Series is the king of sandbox games, take notes devs!
    Image
  • User avatar
    Sampson
    Posts: 1928
    Joined: April 23rd, 2009, 5:47 am
    I have no idea how Rockstar made GTA IV freemode so fun....
    Image
  • slowednthrowed420
    Posts: 134
    Joined: April 24th, 2009, 11:33 am
    it was cool because you could chill with your friends, get smashed, all kinds of stuff that related to what the game was about, not just kill this many things in a given time and such, you actually had choices that changed the game a little bit.... it felt real, they didn't just make it a standard vidoe game with "events" what the f*ck is that??? some of them were cool but NONE of them tied into the story.... that took me out of the game and reminded me that is was just a game.... that hurt the immersion(idk if the devs wanted immersion or not or if you guys care about that.... can't see why not)
  • User avatar
    ShamusZ3R0
    Posts: 504
    Joined: April 26th, 2009, 9:20 am
    I did have a couple of ides for co-op, one was a head-to-head mode in either a military base, a hive, or just one massive clash over the entire city. Or, you could just let two people go on a rampage around the city, causing havoc to their heart's content.
    Image
  • slowednthrowed420
    Posts: 134
    Joined: April 24th, 2009, 11:33 am
    maybe having super soldiers and hydras came at you in free roam could help......
  • joesiv
    Posts: 54
    Joined: May 20th, 2009, 3:19 pm
    Guyver wrote:
    ShadowBrain wrote:
    Sampson wrote:No co op.

    I still believe that this isn't true.

    And I still believe that it is true.

    I'll just say, there are other reasons why games would be "online" than co-op. Maybe streaming ads?
  • User avatar
    Duskbed
    Posts: 541
    Joined: May 8th, 2009, 2:48 pm
    Location: -NOT- in your closet.
    Sampson wrote:I have no idea how Rockstar made GTA IV freemode so fun....


    Yea. Not saying we should give Alex a cell phone and have Ragland call him every so often so you guys can go see "Big American Teetees!" But Side missions (not events) that are tied to the story would be nice. Variety in the missions, too. I know this isn't a stealth game but infiltration was really lacking. I thought when we were being sent to Gentek we would be running down hallways, tearing through rooms, etc.
    Image
  • User avatar
    SuperJay
    Posts: 49
    Joined: June 11th, 2009, 11:43 am
    Defial wrote:Image


    I don't use Xfire anymore, but I don't think the presence of an IP address on a dialog like that to automatically indicate that Prototype has some hidden co-op mode or something.

    And I agree re: another later of side missions. The Events are fun for awhile, but having non-story missions to do would be great.
  • User avatar
    PrototypeUnleashed
    Posts: 33
    Joined: June 6th, 2009, 11:32 pm
    Guyver wrote:Yep what Sampson said...except the soiling of my pants thing.


    It's funny how you seem to kiss Sampson's * in every thread...
    HUGE SPOILER: CONTROL YOURSELF! YOU DON'T NEED SPOILERS! YOU'RE WEAK!!
  • User avatar
    Wisemage
    Posts: 813
    Joined: June 4th, 2009, 11:12 am
    PrototypeUnleashed wrote:
    Guyver wrote:Yep what Sampson said...except the soiling of my pants thing.


    It's funny how you seem to kiss Sampson's * in every thread...



    Its funny how you should care about something thats worthless and unimportant.
  • User avatar
    PrototypeUnleashed
    Posts: 33
    Joined: June 6th, 2009, 11:32 pm
    Wisemage wrote:
    PrototypeUnleashed wrote:
    Guyver wrote:Yep what Sampson said...except the soiling of my pants thing.


    It's funny how you seem to kiss Sampson's * in every thread...



    Its funny how you should care about something thats worthless and unimportant.


    Yup that's me!
    HUGE SPOILER: CONTROL YOURSELF! YOU DON'T NEED SPOILERS! YOU'RE WEAK!!
  • User avatar
    Sampson
    Posts: 1928
    Joined: April 23rd, 2009, 5:47 am
    Unleashed has a crush on me :O
    Image
  • User avatar
    PrototypeUnleashed
    Posts: 33
    Joined: June 6th, 2009, 11:32 pm
    Sampson wrote:Unleashed has a crush on me :O


    Always have, always will babeh.
    HUGE SPOILER: CONTROL YOURSELF! YOU DON'T NEED SPOILERS! YOU'RE WEAK!!
  • User avatar
    Sampson
    Posts: 1928
    Joined: April 23rd, 2009, 5:47 am
    Creeeeeeperrrrr
    Image
  • eWaster
    Posts: 96
    Joined: May 23rd, 2009, 3:40 pm
    On-topic please.


    ... and 'bump' for the * of it.
    Alex, old hat, I've seen it.
  • User avatar
    payne969
    Posts: 60
    Joined: April 26th, 2009, 3:06 pm
    ok...so back to the co-op topic if they were even to think about it then they could use dana as the other player as she could develop alex's powers because the last time you see her is when she is in the morgue and she just got rescued from a hive so she might have died and the infection found its way into her blood stream like alex
  • User avatar
    Jackhepburn
    Posts: 37
    Joined: May 23rd, 2009, 5:20 am
    Or, there could be original costume alex and leather jacket alex as co-op. the co-op was meant to be they cloned him or something right?
    "Hey Cole, Is that a reaper?" "huh?" *Neck Snaps*
  • Ploop
    Posts: 7
    Joined: June 14th, 2009, 3:53 pm
    Well, radical might add co-op but I doubt it. A couple of months before the release there was still co-op but the reason why (I think) is it would effect the story. It would be kinda strange adding another character to the storyline. Who would it be? Alex's sister is dying, greene is dead, the specialist is dead, and the miltary leader is dead. So it must be diffuclt to make a "new" character for prototype, unless it was Greene's baby. Oh wait!
  • joesiv
    Posts: 54
    Joined: May 20th, 2009, 3:19 pm
    Ploop wrote:Well, radical might add co-op but I doubt it. A couple of months before the release there was still co-op but the reason why (I think) is it would effect the story. It would be kinda strange adding another character to the storyline. Who would it be? Alex's sister is dying, greene is dead, the specialist is dead, and the miltary leader is dead. So it must be diffuclt to make a "new" character for prototype, unless it was Greene's baby. Oh wait!

    How do you figure a couple months before release? Coop was cancelled like a year before release. Spending so much time on developing a feature with no clear direction (how it would be integrated), seems like a huge waste of money and man-hours.

    Just wondering, because that's quite a statement you just made.
  • User avatar
    Edon95
    Posts: 99
    Joined: May 15th, 2009, 8:07 pm
    .
    Last edited by Edon95 on June 16th, 2009, 4:27 pm, edited 1 time in total.
  • User avatar
    Skeloton
    Posts: 130
    Joined: May 24th, 2009, 10:34 am
    Edon95 wrote:nope no co-op or dlc because the devs dont feel like supporting the game


    stfu u silly little brat just because there isn't any cheat, come'on grow up

    the thing with xfire; thats strange hmm where the f**k r devs for and explaination
    Some one once told me to 'put some meat on my bones'. To which i replied 'That make me a corpse'
  • User avatar
    Edon95
    Posts: 99
    Joined: May 15th, 2009, 8:07 pm
    Skeloton wrote:
    Edon95 wrote:nope no co-op or dlc because the devs dont feel like supporting the game


    stfu u silly little brat just because there isn't any cheat, come'on grow up

    the thing with xfire; thats strange hmm where the f**k r devs for and explaination

    well i really dont think they are going to put co-op or dlc unless microsoft or sony pays them to do it and i dont think thats gonna happen so yeah
  • Defial
    Posts: 30
    Joined: June 15th, 2009, 2:30 am
    bump
  • User avatar
    seeya
    Posts: 823
    Joined: May 1st, 2009, 9:59 pm
    theres nuth'n more retarded than having a crush on the interweb
    HMMMMMMMMM
  • User avatar
    shadowgamer
    Posts: 100
    Joined: May 1st, 2009, 11:57 am
    yeah cause in the credits for the game it showed co-op producers
    tommorrow. june 9th can't come soon enough
  • rofltracerofl
    Posts: 16
    Joined: June 16th, 2009, 5:53 pm
    They were to busy making a cheat menu and figuring out where to put that leg.
Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest